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Tanguy Talbert
Tanguy Talbert
Technical Artist @Framestore / Lighting - Environments
London, United Kingdom

Summary

I'm an Technical Artist with 6 years of experience in Unreal Engine. My speciality is procedural tools, using Unreal's PCG, Geometry scripting, Blueprints or Houdini's and Substance's ecosystems to create complex and reusable systems. You need some procedural houses, buildings, cities, ruins, racetracks, biomes, castles or anything like that ?

I also love other topics like lighting, cinematography, cinematics, control rig / animation blueprint, sculpting in Zbrush and the Substance Suite overall.

Skills

Digital SculptingPBR TexturingShadingLightingRenderingUV MappingGame optimisingReal-time renderingTeam ManagementRetopologyAnatomyGrooming

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray
Arnold
Arnold
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
RizomUV
RizomUV
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
xNormal
xNormal
TopoGun
TopoGun
Metashape
Metashape
Houdini
Houdini
Xgen
Xgen
Ornatrix
Ornatrix

Productions

    • Movie
      Project Hail Mary
    • Year
      2026
    • Role
      Technical Artist, Lighting, Environments
    • Company
      Framestore
    • Movie
      F1
    • Year
      2025
    • Role
      Technical Artist, Lighting, Environments
    • Company
      Framestore
    • Movie
      Flite
    • Year
      2023
    • Role
      Technical Artist, Envrionment Artist, Lighting Artist, Texture Artist
    • Company
      Framestore
    • TV Production
      SMPTE 2023 Virtual Production Event
    • Year
      2023
    • Role
      Technical Artist, Lighting, Environments
    • Company
      Framestore
    • Commercial / Advertisement
      Exobiology Extant Life Surveyor ( NASA )
    • Year
      2022
    • Role
      Technical Artist, Lighting, Environments
    • Company
      NASA
    • Video Game
      Effigy The Descent
    • Year
      2021
    • Role
      Lead Artist
    • Company
      Supinfogame

Experience

  • Technical Artist at Framestore
    London, GB
    September 2021 - Present

    Various unannounced, films, Games, commercials (2023-2024):

    - Lighting: Previs, 3d concept art, VR and VP, PBL

    projects. Lumen software/hardware raytracing. Path Tracing.

    - Environments: Houdini/Maya/Zbrush, Unreal modeling tools, landscapes.

    - Optimization for VR and LED wall Virtual production shoots: Lumen / Nanite, Unreal Insights...)

    - Lookdev: Advanced shader, advanced skin shading techniques, lookdev templates kit and tool production (Unreal)

    - Modelling: Digi double, vehicles, environments, and props sculpts.( Zbrush Maya Houdini Unreal )

    - Texturing: PBR texturing, tools, filters, OCIO substance research(Substance Painter, Designer, Sampler, Mari )

    - Grooming: Advanced groom workflows for realtime projects and research. Teaching a small group of artist on Houdini groom.

    -Programming: Blueprints in Unreal, tools, Widgets, Unreal USD research.

    -Training: Teaching artists to use Unreal Engine for previs, lighting and environments.

    Flite (2021-2023) :

    - Previs modeling, layout, environment texturing / lookdev.

    - Full texturing, lookdev and some modeling for the 3 main characters of the show.

    - Training juniors and vfx artist to work in a real-time environment on our pipeline in Unreal.

    - Lighting, rendering, debugging for final pixels.

  • Technical Arist at Rohtau
    London, United Kingdom
    July 2021 - September 2021

    Setting up pipeline for grooming between Houdini and Unreal Engine. Lookdev, lighting, animation and rendering in Unreal.

  • Unreal Technical Artist - Character artist at Reblika - The Character Company
    Rotterdam ( Remote )
    April 2021 - Present

    Various real-time and offline projects for an MMORPG game,

    commercials and live events : Tooling, lighting, sculpting, texturing,

    rendering, advanced materials.

  • Creature texture artist at 3rd Films studio
    Los Angeles
    July 2020 - August 2020

    I was in charge of UV mapping, texturing and create a basic look-dev for two creatures featuring in an upcoming TV show.

    The production was done in Zbrush, Susbtance Painter, Rizom UV, Vray and Unreal Engine. The show was heavily featured by Epic Games on release.

  • Student at Rubika Supinfogame
    Valenciennes
    September 2017 - June 2020

    Student in Game art and Management.