Full breakdown / PCG Grammar and Geometry scripting bible :
https://docs.google.com/document/d/1ztHVqI3y2tz0jiOWZqYKb7o0X60474o-pc9xsBJ0l-0/edit?usp=sharing
My Biggest Breakdown Yet : A Deep Dive into Advanced PCG
And it's all free. 😊
I’ve put together a full deep dive into my recent PCG-driven procedural tower and forest project in Unreal Engine 5.5! 🏰🌲 This is by far my most detailed breakdown, focused on intermediate to advanced topics that don’t always get enough attention online. While there’s a lot of great beginner content out there, I wanted to fill the gap by sharing more in-depth workflows, problem-solving strategies, and optimizations.
🔍 What’s inside?
📜 Grammar Systems – How I structured the tower’s design for flexibility & fast iteration
🛠️ Geometry Scripting – Using booleans & bevels to refine procedural architecture
🌿 PCG Vegetation & Pathfinding – Growing forests and ivy dynamically
💡 Lessons Learned & Optimizations – Tricks I wish I had known earlier
If you’re looking to push PCG workflows beyond the basics, I hope this helps!
I’d love to hear your thoughts! What’s your biggest challenge with PCG so far ?
Tool demonstration