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Procedural Tower: An advanced PCG guide

Full breakdown / PCG Grammar and Geometry scripting bible :
https://docs.google.com/document/d/1ztHVqI3y2tz0jiOWZqYKb7o0X60474o-pc9xsBJ0l-0/edit?usp=sharing

My Biggest Breakdown Yet : A Deep Dive into Advanced PCG

And it's all free. 😊

I’ve put together a full deep dive into my recent PCG-driven procedural tower and forest project in Unreal Engine 5.5! 🏰🌲 This is by far my most detailed breakdown, focused on intermediate to advanced topics that don’t always get enough attention online. While there’s a lot of great beginner content out there, I wanted to fill the gap by sharing more in-depth workflows, problem-solving strategies, and optimizations.

🔍 What’s inside?

📜 Grammar Systems – How I structured the tower’s design for flexibility & fast iteration

🛠️ Geometry Scripting – Using booleans & bevels to refine procedural architecture

🌿 PCG Vegetation & Pathfinding – Growing forests and ivy dynamically

💡 Lessons Learned & Optimizations – Tricks I wish I had known earlier
If you’re looking to push PCG workflows beyond the basics, I hope this helps!

I’d love to hear your thoughts! What’s your biggest challenge with PCG so far ?

Tool demonstration