Here's a little personal project I started last weekend. I promised to make a detailed breakdown, so here we are !
Everything is made using PCG in Unreal and the assets are a mix of hand made assets and megascans.
I have as a project to make a whole environment with using this tool and some others.
My main reference for this project is a concept art made by the talented Marina Nechaeva
https://www.artstation.com/artwork/1xmxgG
If you have any questions about the breakdown, let me know !
https://80.lv/articles/artist-making-fully-procedural-environment-with-unreal-engine-s-pcg/
Unreal breakdown