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PCG Bridge - Unreal

Here's a little personal project I started last weekend. I promised to make a detailed breakdown, so here we are !
Everything is made using PCG in Unreal and the assets are a mix of hand made assets and megascans.

I have as a project to make a whole environment with using this tool and some others.
My main reference for this project is a concept art made by the talented Marina Nechaeva
https://www.artstation.com/artwork/1xmxgG

If you have any questions about the breakdown, let me know !
https://80.lv/articles/artist-making-fully-procedural-environment-with-unreal-engine-s-pcg/

Unreal breakdown

Plank Breakdown!

Plank Breakdown!

And now I have a fully procedural system, I can give the loop any ammount of silouhette I draw from zbrush, and it will give me back a detailed plank

And now I have a fully procedural system, I can give the loop any ammount of silouhette I draw from zbrush, and it will give me back a detailed plank