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Flite - Environments

Some of the work I've done at Framestore on this Flite, this post is about environments I've made, this was done in Unreal 4.27, with Raytracing and a lot of samples, no Path Tracing !

The environments were modelled in Maya / Houdini and textured in Substance / Mari for the most part.
I was responsible for a big chunk of the studio, some texturing/lookdev on Tower Bridge and its surroundings, the corridor entering the studio and I worked on some of the hero buildings when Stevie leaves the apartment.

Everything here is shared work with a small team of talented artists!

https://www.youtube.com/watch?v=b92BC0dDbw0