Some of the work I've done at Framestore on this Flite, this post is about environments I've made, this was done in Unreal 4.27, with Raytracing and a lot of samples, no Path Tracing !
The characters were mostly textured in Mari / Nuke. But the Police officer was made in Substance painter.
I was responsible for the whole texturing of all the characters and their props.
I've also been doing texturing for props and some environments.
Everything here is shared work with a small team of talented artists!
https://www.youtube.com/watch?v=b92BC0dDbw0
full film