Website powered by

Flite - Characters and Hero props

Some of the work I've done at Framestore on this Flite, this post is about environments I've made, this was done in Unreal 4.27, with Raytracing and a lot of samples, no Path Tracing !

The characters were mostly textured in Mari / Nuke. But the Police officer was made in Substance painter.
I was responsible for the whole texturing of all the characters and their props.
I've also been doing texturing for props and some environments.

Everything here is shared work with a small team of talented artists!
https://www.youtube.com/watch?v=b92BC0dDbw0

Police : full texturing  - full lookdev

Police : full texturing - full lookdev

Police : full texturing  - full lookdev

Police : full texturing - full lookdev

Stevie: full texturing  - full lookdev - facial sculpting - some sculpting on costume ( shared work )

Stevie: full texturing - full lookdev - facial sculpting - some sculpting on costume ( shared work )

Johnny: full texturing  - full lookdev - facial sculpting - some sculpting on costume ( shared work )

Johnny: full texturing - full lookdev - facial sculpting - some sculpting on costume ( shared work )

Stevie and Johnny: full texturing  - full lookdev - facial sculpting - some sculpting on costume ( shared work )

Stevie and Johnny: full texturing - full lookdev - facial sculpting - some sculpting on costume ( shared work )

Stevie and Johnny: full texturing  - full lookdev - facial sculpting - some sculpting on costume ( shared work ) 

Stevie's Statue : Full texturing - full lookdev - concept - final modelling

Stevie and Johnny: full texturing - full lookdev - facial sculpting - some sculpting on costume ( shared work )

Stevie's Statue : Full texturing - full lookdev - concept - final modelling

Stevie: full texturing  - full lookdev - facial sculpting - some sculpting on costume ( shared work )

Stevie: full texturing - full lookdev - facial sculpting - some sculpting on costume ( shared work )

full film